Welcome to my humble portfolio website. My name is Nikolai Ivan Mohilchock, and I have been a designer working in the video game industry for nearly six years. I specialize in single-player level design for the first-person shooter genre, using cutting-edge technology from studios such as Id Software, Epic Games, and Monolith Productions.
- Update: December 23rd, 2009 - As an early Christmas present for me; one of my favorite Quake 3 levels has been selected for the 10th Anniversary Map Packs on the world famous ..::LvL website. My level Burning Reminders has been chosen as one of the top 10 clan arena maps of the decade, and I'm in good company. Many of my friends were also honored with 10-year Anniversary selections in other categories, including Sock (FFA - "Pyramid of the Magician" & CTF - "La Bastille"), unitool (1v1 - "Dumb All Over"), 79DieselRabbit (CTF - "Frozen Colors"), and Hal9000 (CTF - "Mostly Harmless"). You can find all the 10th Anniversary map packs on the front page of the ..::LvL website, and the map pack I was chosen for can be downloaded here. As always, send your questions and comments to Nick [at] Mohilchock.com. Have a great holiday and a fantastic New Year!
- Update: August 19th, 2009 - Today I've posted a new topic on the Design page titled FPS Combat Fundamentals "...Some Advanced Topics". There is a ton of stuff I picked up from working at Monolith on F.E.A.R. 2 and other games that I had meant to put my own spin on and share. Check it out, and if you've got any feedback you can send it to Nick [at] Mohilchock.com.
- Update: May 13, 2009 - I've finished my second Unreal Tournament 3 level, titled DM-OreChasm. You can grab it now from the Downloads page. Check it out and tell me what you think with an e-mail to Nick [at] Mohilchock.com.
- Update: April 30, 2009 - My first Unreal Tournament 3 map is finished and has been released! DM-Thaw is a small 2 - 4 player deathmatch level featuring a frozen bunker in the north, and a submarine that come to visit every now and then. Its live, and you can grab it now on the Downloads page. Go check it out and tell me what you think with an e-mail to Nick [at] Mohilchock.com!
- Update: April 27, 2009 - My new domain is live! Welcome to Nick.Mohilchock.com! We've got a lot of changes to cover, so lets get right down to it. Nearly all the content from the previous website has been transferred to this new domain, and soon you'll be able to download a number of my publicly released levels right here on the site from the new Downloads section! There's some major updates to the Unreal Engine 3 section, including info about a new map! There's the new Resume & Contact page, which includes my print portfolio, e-mail, and other professional information. The Projects section is where you'll find all the latest news and information on what I'm keeping myself busy with. In addition to that, I've added a new Miscellaneous section that includes much of the non-gaming print and design work I've done from years past. Check back soon for more news and details.
- Update: April 9, 2009 - The Unreal Engine 3 page is updated and live! Check out the screenshots of what I've been working on recently.
- Update: March 27, 2009 - I updated the rest of the site to be much quicker to navigate with the addition of "Back to top" links in every major content category. Enjoy easier browsing!
- Update: March 26, 2009 - I've begun work on my Unreal Engine 3 page. It will feature the latest work that I've been doing using the editor for Unreal Tournamnet 3 and Gears of War. I've also updated the FAQ page and the Design page to be easier to navigate.
- Update: December 11, 2008 - My FAQ page has been updated with another Q & A.
- Update: December 10, 2008 - The F.E.A.R. 2 page has been updated with new images.
- Update: December 7, 2008 - I've added the Design page, which talks about some of the basics that I've learned and where I see things going in the future.
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On this website you will find screenshots of my professional work, as well as the many community designs I have released over the years - everything from Call of Duty to Quake 3 and more. You will also find brief stories about what it was like working on these levels behind the scenes, and various information concerning what work I was credited with during development.
Feel free to browse through the various galleries of my previous designs at your leisure. For contact info and inquiries, feel free to visit the FAQ page, where you will find instructions on how to reach me and other miscellaneous items of information. I am always looking forward to hearing from people who enjoy my work or simply want to share ideas.
I sincerely hope you enjoy your visit here. Please feel free to share this website with your friends and co-workers. If you are a game studio interested in hiring for contract work or a full time position, I look forward to hearing from you!
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