NICK.MOHILCHOCK  
Designer   
Main Page
Resume & Contact
Projects
Unreal Engine 3
F.E.A.R. 2
Project Offset
Call of Duty 3
Call of Duty 2: B.R.O.
Call of Duty: U.O.
Quake III Arena
Design
Miscellaneous
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F.A.Q.
Website Ver. 4.1
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Projects - Last Updated: September 21st, 2009   Checksum... OK

          In addition to being a full time designer on big-budget projects for major studios and publishers, I also work closely with friends from time to time on miscellaneous projects such as small independent games or collaborations with fellow artists and designers for community levels.   If you're itching to see what I'm working on right now, this is where you'll find it.

Current Studio Projects
Ignition Entrtainment

          Currently, I am based in Gainesville, Florida working on a top-secret project for Ignition Entertainment as both the Combat Designer and Level Design Lead.   I manage a small team of level designers while working closely with programmers, artists, and animators to create the best first-person shooter - ever.   Under the supervision of Paul Steed, I have a lot of freedom to take my experience from previous blockbuster games and create the new flagship title for Ignition Entertainment.   More information will become available once the game has been publicly unveiled, so check back again in the coming months!

          I am also working on a project with a good friend of mine using Microsoft's XNA architecture and a few open-source tools.   What it is we're working on exactly I can't say for now.   Rest assured, I will update the Main Page with news about what it is and how badly you'll want it.

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Website contents © 2009 Nikolai Mohilchock